Why, hello
Hello, This is my first Ludum Dare. I will be using SDL with OpenGL. Well try to atleast
View ArticleKnee deep in improv….
This is my first LD entry, and it should be lots of fun, or at least very interesting! I was thinking of possibly using C#/XNA, but I recently decided I will be coding in C++ instead. As a result, I’ll...
View ArticleA Belated “I’m In”
Well, I guess it’s decided then: I will try my hand at an LD48. I started a few hours ago, but neglected to formally announce it; so here it is: I’ll be using: Language: C++ Libraries: SDL (for window...
View ArticleI’m *probably* in…
Still on the fence here, as I’ve been crunching for a few weeks, currently have a splitting headache, and could use a few days off instead. But… OTOH, the Kobo II Tech Preview is now on-line, which...
View ArticleI’m in (most likely) !
Had such a blast last time, which was my first LD that I’ll participate again (as long as my schedule allows me to, which it should). My last entry did surprisingly well, taken it was my first time,...
View ArticlePotato Project
Hello all! Here I am trying to make a 3D multiplatform racing game for my own amusement. This is the first time I delve myself into making a 3D game. Here are some screenshots, and here’s a link to the...
View ArticleDynamic OpenGL for LuaJIT
I’ve been toying around with LuaJIT lately. If you’re not familiar with LuaJIT, it’s a just-in-time compiler that not only makes your Lua code run super fast, but it also makes it possible to call...
View ArticleI’m in :)
This is my first LD. I will use my small engine: https://github.com/voidah/tak C++, opengl The game will me made under Linux, and ported to windows if I have enough time. I’ll probably live broadcast...
View ArticleRediculosis Post-Mortem
My first Ludum Dare was neither a success or a failure. I managed to “finish” the game enough to submit it in time, but it lacks so many of the things I drew up at the beginning of day one. Things I...
View ArticleDay 2.5 recap
The second day of the jam has been worse than I hoped, but better than I feared. I managed to tackle the performance issues we were having earlier by switching to the OpenGL renderer in Processing,...
View Articletiny world war
All done! http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=654 I managed to finish in time, adding menu music, a level, basic splash screens, multiple weapons, sound effects, and...
View Article150 Rated – Favorite Picks + Tiny Defenders Postmortem
I’ll start with the part that’ll interest more people….now that I’ve rated 150 entries, here are my top 7! (in no particular order) Bottlecolonies By tcstyle : A clever little strategy/puzzle game,...
View ArticleRediculosis Final
I added some bits and bobs to my entry version of the game. I’m done with it for now, but maybe in the distant future I’ll come back to it and make a much better version. main changes: - added sound...
View ArticleSlowly but surely
I started working on this at about half past 9 local time (two and a half hours ago) and now have a simple engine built that I can play with. As you can see, it’s very basic at the moment, and looks...
View ArticleUnavoidable Delays
I have to go out now to an aunts birthday and then see a friend off to their new house so I won’t be able to program for the rest of the day, hopefully I will be able to have something small and...
View ArticleHuzzah!
So many problems this LD, being the first week of the college semester had tons of homework and rolling blackouts in the area (thanks to the fact that a LOT of people are home doing homework, on a...
View ArticleCan Anyone Please Help? (SFML)
Why does this happen? ***EDIT: The first comment here seems to confirm Stingray Polymathic’s (Thanks again!) description of the issue:...
View ArticleRunaway Money
It’s been a full year since my last LD… ::sigh:: But it’s great to do it once again! This time I made Runaway Money, a party game about being invisible and stealing money. Sounds kinda fun, right?...
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